![]() ![]() Ice Ray: Deals water damage and sets chilled.​Beholders appear in every 4e Monster Manual and also in the Monster Vault.Silencing Ray: Sets silenced and suffocating on characters.Usually used for healing the Beholder's minions, or damaging undead attackers. Regeneration Ray: Sets regenerating on characters.Polymorph Ray: Polymorphs target character into a chicken.Chain Lightning Ray: The Beholder uses the spell chain lightning using its eye, requiring no source points and the AP cost is the same as the other ray attacks.Deathzone Ray: Deals cold damage in an area around the target character.Also protects anyone in the cone from the Beholder's attacks. Eye of the Beholder: Prevents anyone in the cone from casting spells for a turn.This is a variant Beholder with the same main eye ability as the regular beholder, but with most eye rays replaced with alternate variants. The Beholder has the ability to melee attack with it's teeth, and has enough AP to cast 6 eye rays per turn along with it's antimagic eye ability. Death Ray: Deals cold damage, instantly kills if the character's health is below 30%. ![]()
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